Using FX to Elevate Epic Loon's look, feel, and playability!(Part 1/2)

February 2, 2018

FX have been a substantial part of the work on Epic Loon, because they were used at different crucial steps of its development:

- For the ambience

- For the gameplay

In this first part of the devlog, we’re going to explain the ambience part in detail, showcasing what we’ve used, how we've used it, and the reasons why.

1. Improving the environments of the VHS

For this part, it really depended of the scene and the atmosphere we wanted to create. Here are some examples:






2. Making the deaths of the aliens more spectacular

In Epic Loon, we die a lot, in many dumb ways… So it was really important to create several death animations to avoid repetition.

But with only animations, something was missing… That’s why we decided to integrate our FX man also at this step to make them more “explosive”.

Here are some examples before the FX work :


And here are the results, after :


This first part is now over, you can discover how we used FX for gameplay in part 2!

Macrales Studio

Macrales Studio is an indie "couch game" developer based out of Roubaix, France. They are responsible for the weird and fun Epic Loon. You can visit Macrales Studio's website at, as well as their Twitter page at here.


Using FX to elevate Epic Loon's Look, feel, and playability!(Part 2/2)
February 2, 2018
How we used FX for the gameplay in Epic Loon
Read more
Animating 2D Characters with a 3D Animation Workflow
January 16, 2018
Epic Loon is 2D but our designers only know 3D. Houston, we have a problem!
Read more